Comments on: My Gripe About D&D 5E /blog/5e/gripe-dd-5e/ Tabletop games and adventures Sat, 23 May 2020 07:51:35 +0000 hourly 1 https://wordpress.org/?v=5.4.2 By: Alex /blog/5e/gripe-dd-5e/#comment-21210 Sat, 23 May 2020 07:51:35 +0000 http://www.failsquadgames.com/?p=1423#comment-21210 I think my gripe with your gripe is this: it sounds as though you dislike the fact this is a game, being reminded of that, or seeing players whose version of fun IS the numbers.

This is a game and the numbers can’t be divorced from it. People like doing cool things, so they make builds to do cool things. Some folks define cool as “doing X efficiently” or “Doing Y in a particular manner” or “avoiding death because I’m a badass by the numbers.” That IS their version of fun, and you’re attitude in this blog seems to gatekeeper that style of play. You are defining fun in a particular way and implying that anything else isn’t fun.

I’ve got a lot of criticism of the game, but your criticism seems more focused on player attitude or the fact it even IS a game.

]]>
By: Ron Mulsoff /blog/5e/gripe-dd-5e/#comment-1418 Mon, 08 Jan 2018 12:14:02 +0000 http://www.failsquadgames.com/?p=1423#comment-1418 Part of the numbers-focus comes from the Adventurer’s League play. I have been playing that for some time with a character I enjoy (halfling bard). But he is clearly sub-optimized to character’s built specifically for the League (I am looking at you, Tabaxi monk). That can lead to a “chasing the numbers” mentality.
However, I do not think this would be as big a deal in a true campaign, where a group of characters would be together for a long time.

]]>
By: Cheatedfatesjoe /blog/5e/gripe-dd-5e/#comment-1415 Mon, 08 Jan 2018 02:43:06 +0000 http://www.failsquadgames.com/?p=1423#comment-1415 what i actually think this shows is amazing growth in the games player base. Many of these types of questions arent coming from experiences adventures with rpg background. there finallt coming from people with a video game background that discovering d&d. they dont yet understand what role play for fun is and thats okay. they are taking there first steps into a larger world. So i think those questions arent gripes with the system so much as with tge expanded player base. 5th ed doesn t punish failure the way online rpgs can. you have to account for the fact that if your only rpg pre experience is video games or say an online rpg your very use to having to check what the optimal build is because failure to play optimally is meet with them being kicked out of a raid or group.

]]>
By: Haevy Metall /blog/5e/gripe-dd-5e/#comment-1414 Mon, 08 Jan 2018 02:34:49 +0000 http://www.failsquadgames.com/?p=1423#comment-1414 What Is Best In Life!

To crush your enemies. See them driven before you. And to hear the lamentations of their women.

]]>
By: Brock /blog/5e/gripe-dd-5e/#comment-1412 Sun, 07 Jan 2018 15:33:32 +0000 http://www.failsquadgames.com/?p=1423#comment-1412 Not bad. It all comes down to your style of play. If your player wants to be able to kill Tiamat in 2 rounds, then it’s definitely a min/max player for you. Now, we would all give that player the side eye and say “sure you can kill Tiamat in 2 rounds”. On the other side of that coin, the DM could help that player build a character to (try) to do what he wants to do. Perhaps his city was wiped out by the dragon queen and he’s the only survivor hell bent on revenge, so he dedicates his whole life to taking her down. Yes it sounds like I’m defending the system, and perhaps I am, but I believe it’s what you make of it. Help your short sighted, min/maxing, video game loving, diablo-type player make a character that they’ll enjoy in the type of game you wish to run. Thanks for the insight, and, as a side note, I’ll definitely be changing the way I see backgrounds in the 5e game from now on.

]]>