Building A Treasure Horde

Treasure

If someone asked me what part of designing adventures I find the most perplexing I would say treasure without a thought. For me, deciding what treasure a particular encounter should have has always been a problem. I know there are random tables, but whenever…

Building an Adventure: Getting Started

Druid Camp

It Seems like the most common phrase I hear in regard to adventure design is “I don’t know where to start.” While this problem is not unusual, many people talk themselves out of trying to build an adventure before they even start. If you…

Ranger Archetype: Scout

AD&D Elf

Today we present a new archetype for the 5e Ranger. This archetype focuses on the favored terrain concept. Ranger Archetype: Scout The scout archetype takes favored terrain to a whole new level. All ranger’s gain the favored terrain ability, However, the Scout becomes a…

A look at Game design: Learning to Accept Criticism.

Most people won’t see the amount of work Lloyd, myself, and others put into the products Fail Squad Games produces. One of the things I want to do with this blog, is give people a peek into how game design works. I feel that…

Racial Alternative For Half-Orcs: Erwhona

I feel that half-breed races such as the Half-Orc do not get enough variation, therefore I decided to create a race that is a cross between elf and orc called the Erwhona. The Erwhona An Erwhona is the unfortunate result of a coupling between orc…

Rogue Archetype: The Conman

Con Man

One of the things I personally enjoy about 5e is how much room is left for creativity. Below is  information on a rogue archetype called The Conman. The Conman is for use in places with large populations. The Conman may not gain some of…