The Hobgoblin Hold

Ogre

A BECMI Interlude

Ogre

The Hobgoblin Hold

A Low-level Labyrinth Lord / BECMI side quest by Lloyd Metcalf

While traveling along the road the PCs discover three dead and bloodied kobolds and what was quite a skirmish. Closer investigation suggests that someone, or something has captured the creatures.

Crude cages are hidden nearby, and manacles are dangling from a low tree branch. The trail leads to a very unpleasant out-cropping.

The Hobgoblin encampment dominates the face of a series of cliffs. For years this tribe of Hobgoblins have been enslaving kobolds and goblins to carve their secure underground hold out of the cliff for their leader, Blodnick. Blodnick seeks the favor of goblinoid wicked gods above ALL other things.

Within the lair are 30 hobgoblins, 20 Kobolds, and 15 goblins.

While making their way into the caverns and through the cliffs, the PCs find the kobolds and goblins quite desperate to escape and terrified of their captors. If the PCs approach with a willingness to converse, the kobolds reaction is at +1 bonus.

The Hobgoblins are more interested in simply getting the PCs to leave than they are in the dangerous business of killing them. Some may attempt bribery if given the opportunity.

Blodnick is attempting to become a cleric of the goblinoid gods, but simply can’t find the blessings, literature, or tutelage to get there. He sees PCs disrupting him as an intrusion in a very private affair.

Blodnick – Alignment Chaotic, MV 90’ (30’), AC 2 (Banded mail+1 + shield), HD 4, #Att 1, DMG 2d4+3 (broadsword +str) , Save F4, Morale 9, Hoard Class  see below , XP 215
Treasure: Banded mail +1, Jewelry x 1, Potion healing x 1 (May use in battle), PP 50, GP 200, EP 80, SP 500, CP 2,300

Hobgoblin – Alignment Chaotic, MV 90’ (30’), AC 6, HD 1+1, #Att 1, DMG 1d8 (or weapon), Save F1, Morale 8, Hoard Class  XIX , XP 15
Goblin – Alignment Chaotic, MV 60’ (20’), AC 6, HD 1-1, #Att 1, DMG 1d6 (or weapon), Save 0 level human, Morale 7, Hoard Class none , XP 5
Kobold – Alignment Chaotic, MV 60’ (20’), AC 7, HD 1d4hp, #Att 1, DMG 1d4 (or weapon), Save 0 level human, Morale 6, Hoard Class none , XP 5

Hobgob Hold

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