Get the original #1!

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#1 Ogres of the Fen With Art!

This is the #1 copy off the press of Ogres of the fen, with a letter detailing the origin signed by Lloyd Metcalf.

Included are the original pen and ink pieces of art use din the module. This is a collectible module especially so joined with the art.

Copies of Ogres of the Fen have been shipping pretty quickly and copies are now making the circle to many cons around the country. This is a one of a kind collection that can never be had again!

I am a little surprised that the reserve price isn’t met yet (It’s only $75) but can easily sell for double that without haggling. This is the opportunity to add this art and this module to your collection early in the Lloyd Metcalf RPG career.

Click here to see the auction NOW!

Only a day left!

DruidFullghoul ogre_dogs_sil Ogre_Flee zombie

Ogres of the Fen IS HERE!

Ogres of the Fen
Ogres of the Fen

Ogres of the Fen is HERE

In a final push to be ready for Game Hole Con, I managed to get Ogres of the Fen completed!

It is waiting for you in the webstore, I am quite pleased with the end result.

You can also bid on the #1 module off the press WITH original pen and ink art work used in production!

Click here to see the EBAY listing now!

 

 

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Last Call Oliviah enters Layout!

Lunacy

Vulture

[loo-nuh-see]
noun
“condition of being a lunatic,” Formed in common human tongue from lunatic + -cy.
Originally in reference to intermittent periods of insanity, such as are believed to be triggered by the moon’s cycle.
The Old English equivalent was monaðseocnes “month-sickness.”
– Insanity; mental disorder.
– Intermittent insanity, formerly believed to be related to phases of the moon.
– Extreme foolishness or an instance of it.
The elven equivalent is Ithil rhach “Moon Curse”
Describing those who lose their senses during the peak phase of the lunar cycle to be lost in the wilderness.

Last Call Oliviah module has entered into the preliminary stages of layout. That means, it’s coming, it’s close…. and Kickstarters will have another product ON TIME!

It’s also extended. I think I might be grazing close to 80 pages on this one!
The announcement will be here when it is done.

 

 

 

Free Shipping – Limited time!

freeshipFrom now until the end of September 2015 you can enjoy FREE SHIPPING on ALL items in the Fail Squad Games / LMetcalf store when you spend $12 or more and ship within the Continental USA.

Just CLICK HERE or use coupon code “FreeShipGoblin

The Goblin took over the shipping department and just made off with the price list! The only way they will ship is FREE!!

This coupon expires on Spetember 30, 2015 so get in the shop and grab your Fail Squad Games and Lloyd Metcalf items NOW!!

 

 

 

Battlemap Explorer

Screen shot
Screen shot

Kickstarter Alert!
I have been so busy with my own projects, it’s time to find some gems that others have.

My table is often dominated by a dry erase board or mat in the middle of the table. I dance in and out of players approximating maps and pretend it doesn’t interrupt play. even if you don’t use minis, the drawing of the map has become, and has been one of the struggles of tabletop RPGs.

I have toyed with some alternatives, such as using photoshop with various masked layers to pull back as the party progresses and other techno-work arounds. For the sake of expediting, I usually fall back to the dry erase solution.

What about Virtual Table Top?

Virtual Tabletop gives me a giant nerd-on and it has a working solution, and a rather full featured one with fog of war, icons on the map, facings, rules and many other things…. I don’t really want to figure out. Virtual Table top is player centered. Each turn looking to the player to move an icon, take actions, facing… every turn, you are going to the interface.

Let me see it!

Enter Battlemap Explorer by Byron Knoll.  Byron is attempting to build a site in his off-time that will allow users to upload their maps as image files, and allow you to define walls and doors. As the adventure progresses, the DM can move the view through the top-down maps with walls and doors blocking views to other, unexplored rooms. Check out a preview map HERE. The arrow keys move you through the dungeon, white lines are doors. Salt halls map here, and an Inn for preview. Maps will be able to be shared publicly, or privately through the site.

It’s simple, smooth, and I find it inspiring. I don’t necessarily want a million features, I want the map to supplement my adventure. I DON’T want my adventure to deteriorate into an elaborate tabletop video game. Which is what I think Virtual Table Top may be approaching.

How will I use it?

I’m glad I asked! For me, this may mean simply having a monitor near the table to display the map. Possibly a tablet at conventions.  It MAY result in my AAXA PICO projector being mounted over the gaming table to project ONTO the dry erase board!… ok it will.

If this project is a success, it will change how I look at my Drivethru RPG adventures. It would be a slick addition to the .pdf’s to include a Battlemap explorer link for DMs.

I like it because it intends to be used by the gaming community, I think I can figure out how to put it to use immediately to improve my own games, and it isn’t complicated.

Backing the Project

To get in on this modest goal of $1K, CLICK HERE. The backing levels are a bit awkward. $1, $6, $9, then $100. I have sent a message to Byron asking if there might be some more mid-level backer numbers. Something in the $20-$30 zone.

Just by completing the previews, Byron has shown that he can deliver. Heck, if all else fails, the site could function under wordpress even.

What I would like to see

In my dream world, I would like to see tiles disectable at 45 degree angles at least. I am not sure what Byron has under the hood when you place walls on the map. If they are from point A to B or if they are only in 90 degree lines.

I would also like to see a zoom feature. Of course since it is built into HTML5, you can hold CTRL and wheel up/down to zoom in and out in your browser.

In my dream world I would also like to see the possibility for a downloaded self contained possibility that wouldn’t require an online connection.

But everything, one step at a time. Just at the level which he has it now, I can foresee MANY uses and possibilities.

Byron Knoll

I don’t know him, have never met him, but I like his idea and he has a few bucks from me to make this site come to life so I can improve my gaming table. It’s just the tool I want, simple map presentation without complicated interactions.

I think it also approaches an important point for RPG supplement writers, illustrators and producers like myself.

What is the point of making awesome, colored, textured maps in your games and modules if the players never see them?

My future Kickstarters, modules, and products hopefully will include Battlemap Explorer links.

~Lloyd M
Fail Squad Games.com

Min – Maxing

Min Maxing RPGs

Do You Min Max?

Min Maxing RPGs What is it? Who does it? How does it affect the game?

For those who don’t know, let’s take a look at what Min / Maxing is regarding tabletop RPGs. Below, I will be relating my experiences with it in AD&D 1e, 2E, and OSRIC.

Min/Maxing refers to the cherry picking of abilities, equipment, numbers and probabilities to maximize results or success. This doesn’t always require an attempt to maximize ability scores, although it does help and is often the base. It also brushes up against meta-gaming. Min Maxing can be various weapon or ability choices that exploit a glitch in the rules or push an ability to the upper limits of what the game allows.

We all want to do well in games and feel like we are progressing or being successful, but sometimes a desire to “win” or come out ahead grips people. I certainly went through this phase as a gamer, and have faced it from other players as a DM.

Let’s take a look at an example

Bofo the Dwarf, manages to roll well at creation and gets an 18/95 Str. He also has a good Dex at 16.  With the 18/95 Bofo has +2 to hit +5 damage (according to AD&D 1E).
An idea starts forming in the players mind of how best to use this. This in itself isn’t Min / Maxing, it’s simply applying the numbers. Things start to become Min / Maxing when we plan a career path on the numbers to try to “beat the system”.

To do this, Bofo might take darts. An unusual choice, but with a firing rate of 3 per round can be formidable. The darts may defer to his Dex to hit, but most DMs go to strength for the power of hand thrown projectiles.

So now Bofo has 3 attacks per round +1 to hit, +5 damage each. Each dart only does 1-3, but with that +5 suddenly that is 6-8, with a potential of up to 18-24 hp of damage each round! With a long sword, that damage possibility is only 6-16. Minimum damage with one dart is also 6, but there are 2 more chances to follow it up.

As an inexperienced DM many years ago, I faced this exact situation in a 1 on 1 second edition game where we also allowed the double specialization ability (+1/ +2) and 2E kits. This brought the firing rate up to 5 per round on the darts. Yes, the character is made at great cost, but battles were fast, and deadly. My inexperience as a DM left me floundering to control it. When any other players came to the table, I could see the fun of battle being pulled from them as the min /maxed dwarf waded through enemies. The feeling of teamwork was slipping and we had to make adjustments. The bofo character eventually poisoned all his darts and had a work-around for the aging effect of speed potions. Speed potions put bofo over 10 attacks per round at his level. All 10 at +7 damage with poison. It was a maximum damage range of 80 – 100 per round, + poison.

This character was created entirely on meta- gaming and pushing numbers to maximize damage per round. there were few choices made with the character that related to in-game character qualities. In a 1:1 situation, the character ran fine, as no other players had feelings about being useless in combat.

DrizztAnother Min / Max AD&D 2E character comes to mind as that of a certain ambidextrous, Drow Elf, scimitar wielding Ranger. Everything about that situation says min / max.

The scimitar is a heavy damage weapon for the speed. With a 19 or 20 dex (after adjustments), the speed factor on those scimitars before magic, drops to 1 or 0. Dual weapons adds more attacks, but at a price of accuracy. Less so as an ambidextrous character.
Drow have magical weapons and armor from the get-go.  They also have innate magic abilities that do not require memorization. Once you pile on becoming a Ranger, those dual wielding penalties are a thing of the past. I can only assume that the scimitar was also a weapon specialization for that character adding more attacks and damage.

It did make a memorable heroic character, evidenced by how many times I have seen it replicated at the gaming table. As I read the books, it would make my head throb as a DM as to how I would have dealt with it.

Is it bad?

Min / Maxing isn’t bad if it is how your table is enjoying the game. If your DM likes the challenge, and all players are in on creating and running characters this way, there is no problem with it what-so-ever.

The problem can arise with classes that don’t lend themselves to min maxing so well. A wizard with a 19 intelligence is still left with one spell per day at level 1. DM discretion may change that.

The road also gets rough when another player joins in and doesn’t roll so well at the character creation stage. Another warrior in the party along side Boffo who only has a 15 Str and one attack suddenly feels quite useless. If bofo goes first, there may never be anything for fighter #2 to do.

As a DM this situation can become very problematic if you are unprepared for it. In order to challenge Bofo with a little danger, you might obliterate the rest of the party. While Bofo’s player may be having a great time, leaning in, attacking all the orcs whacking everything around, the player of Fighter #2 may not be so enthused. The player may tend to be sitting back, arms crossed, simply rolling their single D20 at their turn with half-hearted interest, lining up the horde for Bofo’s glory.

There is nothing against the rules about min / maxing. it is simply using the rules and pushing the numbers to get maximum results.

Warriors aren’t the only class to get min / maxed. Depending on your system, table, and gamers, most any class can be tilted with enough thinking and exploring the dark, less tested corners of the rules.

Who does it?

When I went through this phase, it was a feeling of approaching super powers and nearly breaking the game. Often the players I see who do this are very competitive, or have a tendency to try to “Win”. Even when everyone knows you don’t really win at RPGs, it is that draw to feel the win that often drives min /maxing.

We should all do a little min / maxing to an extent when we create our characters. There are very few reasons to put your best ability roll anywhere other than your prime requisite for class. Like everything else, there is a point to let go of maximizing numbers to create a dynamic memorable character for the fun of the game.

Sometimes it can be fun to put your best roll in an unexpected place. A warrior with a 15 strength but an 18 chr changes the approach. Or a thief with a 17 wisdom, but a 12 dexterity may not be less formidable in the game, but will not operate like a common thug.

Dirt Characters

I am not advocating everyone suddenly play dirt characters (those with only lousy ability scores). I am suggesting that we look within ourselves when we start setting aside character vision and start looking through the list for the weapon that goes first and does the most damage.

It might be more important to create a memorable and exciting character for an enjoyable game than to grapple for a couple more points of damage.

As a young DM I once thought I would control my min /maxer by requiring everyone to roll 3d6 for each ability and place them where they like, no re-rolls one shot only. We were using other methods before this that raised number probability. We all sat in awe as he rolled 4 out of his 6 ability scores as 18’s. the other two were a 16 and something around a 14.

Super characters happen, and they will bulge the game limits in some places. It is up to DMs to make sure everyone is involved and enjoying the game, so be ready.

The draw backs are that you may miss some opportunities for classes and races by always looking for peak numbers. Some unusual weapons that may not be ideal for min maxing have other advantages when used to role play in game. Magic can battle character mediocrity in some areas as well, so characters may later become “super powers” through adventuring.

So don’t be afraid of that fighter with a Bo Stick if that was the vision you had to role play. If you find yourself at the table with a min / maxer you can hold out to see where they are heading with their character creation and re work your own to something that won’t be a source of competition. Let them have one spot light, you can grab a different one.

DMs can balance challenges with min / maxers easily enough with a little thought. A maxed out warrior will clearly be the biggest threat in hand to hand combat and intelligent enemies will note that quickly.

I think it might be worth taking a second look at how you approach the game if you tend to min / max characters. RPGs are a subjective type game with as many ways to play as there are people to play them. We should push out of a standard every once in a while and try a new approach.

For DMs, it might be fun to encourage a group to min / max for a few adventures separate from your regular campaign. This will keep your deadly sadist… umm  I mean, challenging ideas a chance to be tried out. If a player or two is missing one night, encourage the table to max out numbers and stretch the game. Make it dangerous and see if the table can handle the practice.

May your games be epic

~Lloyd M

 

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