Welcome to the Lands of Lunacy setting, a universe created from chaos and consisting of limitless dimensions connected to limitless planes. Herein, domineering lords rule over domains interconnected by webs of lunar gates surrounded by the utter madness of the Chaos Void.
The price of entry may be your sanity, or even your life.
The rewards are immeasurable, and every domain brings new possibilities, rewards, and challenges.
You may never be the same.
You may never return.
The Lands of Lunacy were created as a solution for GMs on those nights when the lunacy of our real world clashes with the gaming world.
You have about half your players show up to the regular game – what do you do?
Have the players who made it to the table roll new characters?
Start a different quest, in a different world?
Do you pretend the characters of the players not present wander along like zombies with nothing to add except their attacks?
No – You play those characters present in a Lands of Lunacy domain.
The Lands of Lunacy can operate in such a way that characters can carry on earth-shattering adventures without hardly twitching the clock or altering the current campaign. Winter Eternal takes place in the time it takes a snow globe to slip through a character’s fingers to hit the floor.
We got you covered! These are exactly the reasons Lands of Lunacy were created.
Shatter the constraints of the campaign world with a trip into the Lands of Lunacy. Whether for the purpose of a surreal alternate reality, a dream sequence, or an enigmatic side quest to accommodate low player turnout, this setting provides you with a means to explore the depths of your twisted mind. Take players on a wild ride of inter-dimensional travel they won’t forget. Their world just got larger and much more dangerous. The encounters they will face will test their mettle and their sanity!
Sound like too much “out there” stuff? No problem. Things can be as outlandish or tame as you like and here are the tools to string it all together in this one little booklet no bigger than an adventure module… and it contains a sample adventure in it!
This short booklet contains the core setting essentials for playing in the Lands of Lunacy, including a simple, straight forward approach to adding sanity to your game. It also contains, “The Witch’s Curse” A short adventure that stands as an introduction to the Lands of Lunacy and gaming with the effects of the realm and its’ inhabitants.