Charisma Possibly one of the more wide ranging stats that AD&D uses, but the one with the least misuse. It still may harbor a surprise or two, so let’s take a closer look. Previously we looked at Strength, Intelligence, Wisdom, Dexterity, Constitution, and now…
How to screw it up in Classic Fail Squad Games style while playing AD&D! Previously we took a look at Strength, Intelligence, Wisdom, Dexterity, and today we dig into Constitution to see how the Fail Squad Gamers might have used, abused or glazed over…
Think there’s no way to screw up the rules for Dexterity? You must misunderstand the FAIL in Fail Squad Games! Previously we took a look at Strength, Intelligence and Wisdom. Now it’s time to look into Dexterity and how the Fail Squad Gamers have…
In AD&D Wisdom seems pretty straight forward with little room for confusion – or IS there? It might be time to take a closer look. Previously we have taken a closer look at Strength and Intelligence, now it’s time to look into Wisdom and…
Advanced Dungeons & Dragons (1E) approaches intelligence and spell use in a way that often gets house-ruled and glazed over. Previously we took a look at Strength, now we take a closer look at Intelligence. Intelligence and IQ In the PLayer’s Handbook 1E (Easley…
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